My artwork imbues an old world resonance with a strong hand rendered feel. This is because my artwork is hand rendered, including hand colored art pieces, and only in the last stages of refinement is my work imported into my computer. I feel to create an old world feel, hand rendering is the best method. However, with that said, only when I feel hand rendering is deemed the best approach will I hand render a piece of artwork. When my computer software offers the best solution to creating an artwork piece will I render my artwork with the aid of my computer. In the end, my final art will always evoke a human element. This was always at the centre of old world art, the inclusion of the human spirit into everything that was created. This human element is often forgotten in today's modern art.
BRIEF Chronological History TIMELINE
• Completed a full-time 2-Year Fine Arts program specializing in printmaking and painting.
• Worked 4-years in archaeology as an excavator, field artist, and artifact Illustrator.
• Employed 6-years as an in-house illustrator/graphic artist, and later art director, for a publishing company.
• Completed a full-time, 3-year Illustration & Design program. Graduated with the highest GPA in my class and made the Dean's List while working on the side as an illustrator for publishers in Canada and the USA.
• Currently work full-time as a creative designer/illustrator, and as a master artist for Paint Nite.
Brief list of past publishing clientele
I shared a working relationship with many clients over the years with many of these clients being my clients for 5 or more years. Here is the short list clients I worked for:
• Wizards of the Coast, TSR (mainly D&D and Dragon Magazine)
• Avalon Hill Game Company (RuneQuest)
• Against the Odds Magazine
• Lion Rampant
• Atlas Games
• Steve Jackson Games (GURPS books)
• White Wolf (Vampire, Werewolf and many other titles and projects)
• Llewellyn World Wide Publishing (book illustrations and tarot cards)
• Columbia Games (illustrated their RPG line, created color maps, and also designed and illustrated their boardgames)
• Task Force Games
• Penguin Books (UK)
• Chaosium (Cthulhu)
...and many others book and game publishers.
I worked for TSR from 1989 right up until they were sold to Wizards of the Coast. I created many pen & ink illustrations and full color artwork and design and rendered a few posters for TSR. I have always had a good relationship with all of their art director staff over the years.
I have worked on many published projects over the years for a wide range of clientele, which includes the creation of full color art, cartography, woodcut/linocut art, cover art along with book, and game, illustration, as well as design work for a multitude of magazine, book and brochure publications.